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Torchlight II was initially wanted to begin in 2011, in any case, that changed due to the proprietor Travis Baldree perceiving that ride Torchlight II in 2012, with the goal that you can have all the more waxing + beta screening, would be the best strategy. It is currently to begin on September 20, after much hypothesis, when it will begin.
Torchlight II is characterized in the very same universe of Torchlight and is an immediate continuation of the occasions in the past computer game. At the point when Torchlight 1 was discharged, he made a great deal of notoriety and acknowledgment. Many note that the main genuine defect in nearly Torchlight was the absence of multiplayer.
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Messaggio originale di:Re: Elite bow outlander. By TMorita » Sat Nov 24, 2012 5:35 am Erm.I have two bowlanders in veteran, one lvl 100 and the other lvl 89. They do pretty well in veteran games; never played in elite games with them, but probably the same advice applies. If you read other threads, you should know that str increases all weapon damage, both physical and elemental. Focus only increases weapon elemental damage (and skill damage). So a strength-based bowlander is preferable to a focus-based bowlander.
A bowlander is at heart still an outlander, so all the general outlander advice applies, such as capping dex at 109, etc. Stat build: 1/1 to Str/Dex till dex hits 109, then all points into Str. No points on focus or vitality. IMHO the core bowlander skills are: Cursed Daggers, Venomous Hail, Long Range Mastery, Dodge Mastery, Repulsion Hex, Stone Pact, and Master of the Elements. Cursed Daggers (and Glaive Throw) is useful at lower levels before getting Venomous Hail. Leave at one point.
VH is the primary skill at higher levels. I recommend only putting a few points in it (for lower mana cost) so you can use in quick succession. If you have another char than can farm a high level bow (Soulpiercer, Heartbiter, Screambringer or Bruteslayer) then you really only need one point in this skill.
I used my first bowlander to farm a bow for the second bowlander, and the second one only has a single point in VH. LRM: max this skill DM: max this skill RH: five points. This keeps you from getting mobbed, which is death for a bowlander. You want this active at all times, so use fewer points to keep the mana cost low. SP: five points.
This is useful to avoid using a health potion, or to stack with a health potion to heal faster in battle. MotE: max this skill Rest of the skills I consider optional. Equipment advice: Since MotE has a double bonus for poison, you preferably want a bow that has poison damage over fire/ice/electricity damage. Other good equipment: Obscure shoulders (Obscure tools set, +1380 health), Wright's ring (Lore set, +56% poison dmg), The Myrmidiac (+1104 health, +12% ranged weapon dmg) Main boss strategy: Cast SP, and stay within the circle and attack with GT or VH. If the boss comes too close, run away and cast SP again. Alternate boss strategy: Run around large object and force boss to chase you. Mobogenie Setup 3.3.6 10002.exe. Throw CD or GT or VH at boss when possible.