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Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • This article deals with the format of a save game file for the PC version of. Location By default, the game places its save game files into the folder ' which is located in the current user's Documents folder. The location of this folder varies depending upon the version of Windows installed. The save files themselves are named in the format GTAVCsfX.b where X represents the in-game slot number. There are 8 slots available in the game (1-8). Adrenaline Challenge Game.
Format details The save file is in binary format (little endian format ->least significant byte first) consisting of 23 blocks of data. Each block starts with the size of the current block. To reach the next block, read the size of the currently selected block, add that value to the block's start address, and add four. Initial offset listed here starts four bytes after the start of the block. Data Blocks There is a DWORD value preceding any block of data which is equal to the size of the block. Block 0: Simple Vars Offset Type Description 0x0000 dword size of block 0 0x0004 - start of block 0, data below.
Offset Type Description 0x0000 [24] 0x0030 word SYSTEMTIME wYear 0x0032 word SYSTEMTIME wMonth 0x0034 word SYSTEMTIME wDayOfWeek 0x0036 word SYSTEMTIME wDay 0x0038 word SYSTEMTIME wHour 0x003A word SYSTEMTIME wMinute 0x003C word SYSTEMTIME wSecond 0x003E word SYSTEMTIME wMilliseconds 0x0040 dword unknown, value is always 12609 0x0044 dword current 0x0048 float[3] camera coordinates (x,y,z) 0x0054 dword unknown, but only present in Steam version saves. If present, n = 4 in following offsets for this block, otherwise n = 0. 0x0054+n dword number of milliseconds per game minute (1000 = normal) 0x0058+n dword game timer when game clock last ticked 0x005C+n byte game hour 0x005D+n byte[3] align 0x0060+n byte game minute 0x0061+n byte[3] align 0x0064+n dword pad number?
Only data that are loaded by the game are listed here. The rest of the data get saved but do not get loaded. Blip ( 0x30 bytes): Offset Type Description 0x0000 dword 0x0004 float, unused, always 1.0 0x0008 dword blip type • 0 = none • 1 = car • 2 = char • 3 = object/pickup • 4 = coord • 5 = contact point 0x000C dword entity (0 = not an entity) 0x0010 float[2] x,y coordinates (does not apply to entities) 0x0018 float[3] x,y,z coordinates (does not apply to entities) 0x0026 byte 0x0028 byte is short range 0x002A word 0x002C word 0x002E word Block 12: Zones Offset Type Description 0x0000 dword size of block 12 0x0004 - start of block 12, data below. PedType ( 0x20 bytes): Offset Type Description 0x0000 dword bitstring (each associated to an entry in ped.dat) 0x0004 float first value/50.0 0x0008 float second value/50.0 0x000C float third value/50.0 0x0010 float fourth value 0x0014 float fifth value 0x0018 dword threat flags 0x001C dword avoid flags Padding Following the last data block is a variable amount of padding. Since every save file is exactly 0x31464 bytes in length this padding is necessary to fill the space between the data blocks which start the file and the checksum value which ends it. There could be up to 4 padding blocks, each one is up to 55,000 bytes in length. Checksum The last four bytes of the save file is the checksum value.
It is the sum of all preceding bytes in the file. Download Free Rational Rose Software For Uml Diagrams on this page. If the checksum does not match that sum, the game will consider the save file to be 'corrupted' and refuse to load it.
Glencoe Geometry Virginia Edition Answers on this page. For any change in the save file, make sure the checksum value is updated. External links • – retrieved from archive.org • GTAForums: • GTAForums:, by voodoo48 • GTAForums:, by – converts between Steam and retail versions •.