40k 2nd Edition Wargear Cards

So I re-read the 2nd edition rulebook again and those rules (once again) sound so great that I'll ask my group if they like to play a few games under those rules. The main point of critique people expressed in the past are overpowered and game-dominating caracters, mostly because of very powerful wargear cards, some people mentioning GW going over the top on them with Dark Millenium. So what is your opinion on this? Should we just leave the new DM wargear out of the game?

More 40k 2nd Edition Wargear Cards images. Wargear Cards Vehicle cards. I never liked armor save modifiers - I vastly prefer the AP system but you can't call it 2nd edition 40k without the modifiers. Nov 21, 2017 I'm a big fan of 2nd Edition 40k, it was the edition I grew up on and the one I still like to have the occasional battle or just paint up a miniature or two.

(people will hardly let me leave the wargear cards in the codices out) thanks for help with yet another take on reviving the superior ruleset. One battle report summed up the uber-character thing in 2e really well.

Dawn Of War 2 Wargear

An ultramarines captain with a plasma pistol and a power sword(among other wargear)cruises along and shoots up an Ork trukk piled with boyz, kills the Orks who pile out of it(at least 10 of them), and then makes junk of an Ork Dreadnought without breaking too much of a sweat. In 3e/4e, that character would probably be dragged down by the mob of boyz, and defintiely would be snipped in two by the dreadnought. Back then people were trying to screw around with how many hard copies of cards they had, which dictated how many of certain wargear items they could include in their army. Barrel of monkeys lame. Bakugan New Vestroia Gba Games.

As to the mission cards in Dark Millenium, there is a thread here somewhere that features similar fan-made Mission Cards for 4th edition, though I do not have a link. The thread is probably in this forum or the rules forum. M2bob - Metin2 Levelbot [premium/cracked]. I think there are two sets of cards. I'd go back and reuse everything - hell, if you're going to play second edition, just play second edition; if nothing else, you'll get a lot of fun out of a game. If you start taking little bits and pieces out here and there, you'll get nowhere because anything disadvantageous to one side will just be requested to be removed, so you'll eventually end up with pretty much nothing in play.

Just go the whole hog and see what you make of it all - personally, I loved 2nd edition and I'm still gutted at how much Psykers have been dumbed down. Sigur, I'm with Thousand on this issue. If you play 2nd Ed. Then by all means use all the rules. I continue to play 2nd Ed and we have always used all the rules and are fond of the Dark Mil.